Stand up to the mighty boss!
It has the basic gameability of shooting games that shoot, avoid, and defeat enemies, and is designed to focus on avoiding during "shooting, avoiding."
Players can easily avoid bullets flying with touches and drag familiar with the mobile environment, and it seems very difficult to see the impact range of the aircraft small, but the more they touch it, the more fun the user feels.
- A unique boss for each stage
On each stage, bosses with concepts such as machines, creatures, and buildings appear, and each boss has an attack pattern that fits the concept.
Characteristic and elements highlight fun, such as a straight bullet pattern with strong damage, a wide range of bullet patterns, blocking or rushing vision.
- Each airplane has its own type of attack.
There is a unique type of attack by airplanes.
You can attack the boss using gases that fit your hands, such as straight attack bullets, range attack bullets, penetrating attack bullets, and chain attack bullets.
You can upgrade your plane with points you earn from playing the game, allowing you to use a more aggressive plane.